![]() Kitfox does a great job keeping that relatability believable despite the game’s premise. I instantly connected with characters like Valeria, and I enjoyed watching her journey of re-learning how to trust again, both platonically and romantically. Not every storyline hit a home run, but each character is unique and easily relatable. Some storylines are light-hearted, while others tackle “real” subjects such as betrayal, the longing to belong, and the continued process of growing as a human. Unlike many games in this space, Boyfriend Dungeon won’t punish you for favoring one character over another, you can choose them all or none at all! And if romance is not your thing, Boyfriend Dungeon allows players to remain friends with the characters they meet, alleviating any pressure to make the “right choice.”Įach character has their own deeper story to uncover. There are men, women, and non-binary potential romance options to get to know without the pressure of getting lovey-dovey. There are also splintering flirt options, those met throughout the course of the game but not included in the “main cast” of love interests. The mainstay romance options include Sunder, the bad boy with a secret, and Valeria, a woman with a free spirit and a checkered past. The true Boyfriend Dungeon experience lies within the game’s characters. As you progress, there are more instances of enemy encounters that switch up the enemy types. My favorite weapon was Sawyer, who is a glaive, because we share a love of poetry but they also just kick a ton of butt when it comes to getting cornered mid-fight. ![]() On the other hand, something more powerful like Seven's Lasersaber is a good pick when you’re going down into the deeper levels where meatier enemies lurk. For instance, running with a dagger is pretty fun for the upper floors while the enemies are still at an average level and not too overwhelming. To counter this redundancy, you can swap out your weapon before each level, allowing for new conversations and combat strategies. Until you reach the bottom depths, each level looks exactly the same and the enemy types are repetitive. The setup is cute, but limited in variety. Throughout this journey, you choose your weapon ally, discover hidden locations, find tucked-away safes full of loot, and take moments between rounds to squeeze in a little extra one-on-one time with your love interest. There is also the additional option of the Shield in the menu settings, allowing a defensive buff when in the heat of battle, which should help players looking for an easier time. Dying has no real penalty, you simply leave the Dunj (which is a mall crawling with monsters in the form of old cell phones and VHS tapes) and wake up back in your apartment. As far as roguelikes go, this is pretty forgiving. Boyfriend Dungeon mixes in roguelike gameplay, making it more than just an interactive novel. I felt like I had more to do within Boyfriend Dungeon than the usual visual novel niche, particularly with player choice regarding the cast of characters and the dungeon-crawling gameplay style. It’s about facing personal fears and learning more about yourself and opening up to those around you, even when looking for simple friendship. The story is more than its romantic ties. The visual novel twist? They are all ridiculously hot. Your room inside your cousin’s old digs opens up a new world of possibilities, a world that happens to be filled with people that can turn into weapons. Once done, players travel to Verona Beach to get a fresh start on life with the support of the player’s mom and their cousin Jesse. In the latest Kitfox Games adventure, you craft your character by choosing your hairstyles, clothing, pronouns, and other basic tweaks with a limited character creation tool. Boyfriend Dungeon puts a roguelike spin on the genre and weaves a compelling storyline with a comedic twist reminiscent of games like Dream Daddy. This genre is also known for its bursting romance simulators, though in recent years the medium has started to cater to a wider player base beyond the usual target audience. More of an interactive experience than the usual gameplay, these titles center around a journey where the player chooses between several story routes, effectively shaping the narrative. Visual novels are nothing new, but they flourished in the late nineties as an offshoot of Japanese adventure games.
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